![]() If expelled, you fall prone in an unoccupied space closest to where you first entered. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. Minor physical damage to the stone doesn’t harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. Then on my turn I jumped out and finished my plan.Īnyways, I was just curious on how you guys might rule this sort of use with the spell? Has anyone here been used as a projectile before? Any other fun uses for the spell? So the DM just had him make an improvised ranged attack with a small Boulder, and both me + the target suffered the damage. Unfortunately, I failed my Perception check to hear the Barbarian- I planned on simply un-melding and chucking a Fireball at a group of enemies. ![]() My DM said to me it wouldn't "interrupt" my Long Rest, so hey why not!Īnyways, so last week in the campaign game, I decided to eat a mushroom that shrunk my Dwarf down to Tiny sized and I melded into a small rock after instructing the Dragonborn Barbarian to throw me at an enemy and shout, ", I chose you!" I've always just used the spell in a more gimmicky fashion using it to avoid paying for a bedroom in an inn and things of that nature. I play a Dwarf Cleric of Light and recently got Meld Into Stone. Please instead reply in the ongoing threads rather than making new ones.įeel free to add to the community resource folder and the resource list. Limit Direct Response Posts - New posts that could reasonably serve as a reply to a different post that is in the top 40 of “Hot” may be removed by the moderators at their discretion. No low-effort/OC/image posts - Official sources, homebrew images, and new information/product photos are the exception. No D&D Beyond content sharing posts - DDB Content sharing is restricted to the weekly thread which you can find here For info on how to filter by flair on various apps and sites click here. For more information on which flair to use check here. Limit Homebrew - You may only post one new homebrew thread per day.Īll posts must be flaired - Submissions should be flaired with an appropriate flair. Limit self-promotional links - Any self-promotional external links (such as blogs, storefronts or Kickstarters) must be related to D&D and posted no more than once every 14 days. Text memes should be relevant to discussion. Use clear, concise title names - Titles must be clear, concise, and not worded in a misleading fashion.ĭo not post memes or joke posts - Meme images should be posted on /r/dndmemes. Do not suggest ways for such material to be obtained. Please respect the opinions of people who play differently than you do.ĭo not suggest piracy - Any non-fair use posts containing closed content from WotC or any third party will be removed. Please join us on our discord, and our new Lemmy server:īe civil to one another - Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. Such a rod is like an ordinary mace, but in the hands of a Stonemelder, it serves as a conduit for Ogremoch’s wrath.A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next. Not even the Black Earth priests tell Stonemelders what to do.Įach Stonemelder carries a weapon known as a Black Earth rod. They are elite champions of the cult and answer only to the cult leaders. Stonemelders are spellcasters who gain their power from Ogremoch, using elemental earth magic to sheathe their bodies in carapaces of rock. Stonemelder must make a DC 14 Dexterity saving throw, takingġ1 (2d10) bludgeoning damage on a failed save, or half as ![]() Each creature within 10 feet of the exploding When the Stonemelder dies, it turns to stoneĪnd explodes in a burst of rock shards, becoming a smoking Stonemelder can also expend a spell slot to deal extra damage,ĭealing 2d8 bludgeoning damage for a 1st level slot, plus anĪdditional 1d8 for each level of the slot above 1st.ĭeath Burst. Melee Weapon Attack: +5 to hit, reach 5įt., one target.
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